Wednesday, May 4, 2011

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THE NEXT






SESSION # 17 Oh, my God - is not rich who has more, but who needs the least.
April 14, 2011

session dedicated to the work that we develop through education about public, private and privacy, as well as aspects related to advertising and the media as a manufacturer of building consensus and hedonism .

Texts:
"On democracy and education" - pp. Noam Chomsky
294-295
> Download

"Love and the cultural contradictions of capitalism"
Chapter 1: " construction of the Romantic Utopia "- pp 47-77
Eva Illouz [2009]
> Download

Videos: Ikea Ad

Coca-Cola Ad

Wednesday, April 13, 2011

Maytag Electric Dryer Wont Run

Infinity: Infinity

+ + + The Hacker + + + Hawwa

haramaki + + + + + +
Zensebutai
Shasvastii + + + + + + Spitfire Noctífero

Bakunin + + + + + +
Überfallkommando

Mucus Coming Out Of Cats Nose

News:: News

occasion of the first STI Neoterra , Corvus Belli awarded first prize for a Chimera painted by Angel Giraldez . Besides being a great prize, is a spectacular scoop:

Monday, April 11, 2011

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LINDES # 17 OPEN SESSION OF THE LINDES. Oh, my God - is not rich who has more, but who needs the least

Holas spring to all,

We write from the edge to inform you that on Thursday 14 April at 19:00 we will have a session of readings and materials analysis. This time we propose to analyze this short text Noam Chomsky that you attach, extracted of his book "On Democracy and Education" pp. 294-295, together with these videos:





The session will discuss the work being done through education about public, private and privacy as well as aspects related to advertising and the media as a manufacturer of building consensus and hedonism.

Monday, March 28, 2011

Noisemakers For Dance Competitions

THE LINDES # 16






SESSION 16 [Part 2]

Sixteenth open session March 10, 2011

But teacher, what is it that we're getting? Part II. About
no affirmative educational materials, experimental practices and other amusements liberators.

Monday, March 21, 2011

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SHOOTING PICTURES





scene filming the documentary "journey of Mary", Coquimbo, 2011.

Monday, March 14, 2011

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Infinity: Infinity

+ + + + + + Master Knights

+ + + + + + Hacker dasyu

+ + + + + +
Dozers
CALEDONIAN

Wednesday, March 9, 2011

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Yo pertenezco a ContenidosLocales.cl

Tuesday, March 8, 2011

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News:: Tactics Briefing

VO LUNTEE R CO RPS
"It's very simple, you just have to get into the kitchen without being seen, pointing , pull the trigger and pray that some of the bullets reach the sniper holed and if possible also to his lieutenant. If I fail at least have been fun, "
Mc'Marthigan Recruit clan Sheet, now a sergeant, military base assault Orion Panoceanian, Commercial Conflict of Ariadne.

NAME: Caledonian Volunteer Corps, known as the Volunteers, as hinted are busy volunteer troops to maintain order in cities and towns Caledonians and monitor the borders with the territories antipodes, support specialists low temperatures of high mountain.

PROFILE : The Light Infantry Volunteer are basic, so they have high mobility and high versatility, but are rather soft and is not usually expect much from them.



















  • CC: 13 Typically, they know fairly well the knife handle and the pistol at close range so unless the opponent is a specialist in DC can defend decently.
  • CD: 10 An attribute a little low but not so you have to despise, are garrison troops who have received basic training in the use of firearms. Unless linked with 4 colleagues to never go over 13, so we have to take shifts assets to hit shots.
  • FIS: 11 are Ariadne, and this is where you notice the maneuvers in the mountains and forest. Very useful for avoiding react and recover when a piper them a chute to put them back in action.
  • VOL: 12 troops are voluntary do not forget, do not have as much motivation as others or may not be aware of where they have gone, so hold out fairly position and will cost a bit to discover camouflaged enemies.
  • BLI: 1 common attribute in IL. Coverage is a great friend do not forget.
  • H: 1 As I said, take it and that will be expensive rivals take away that one hurt.
  • PB: 0 Ah! But does it exist?
  • DISP: 2 (limited) / Total These boys and girls share their availability with the Mets Merovingian in the generic list so they are very limited, think about which option you want to include. The Caledonian sector without But there is enough to make several battle groups of volunteers only.
Skills and Equipment:

  • Regular, not rash and No Flask: Basically, give orders (some very cheap for fans of the cheerleaders), disciplined and take the whiskey bottle or canteen.
  • multi-terrain (jungle or mountainous): Before starting the game choose one of the sites, the volunteer in question will be a beast out there, so unless you can move unworkable land perfectly on it (such as BAT).
Finally we are told are Garrison Troops, ie, expendable, low quality (although not entirely correct) with options for low-cost weapons. If necessary they can perform the functions of regular troops.

OPTIONS: Perhaps
misses a sniper option but we have very interesting and original options:
















  • Volunteer: rifle, pistol and knife. This is the basic option, cheaper than a Line can play defense functions as a plant specific areas of a building, parking and similar areas with little or no opening for long shots. Despite its low VOL can complement other troops discover enemies. Volunteer
  • : Chain Rifle, Shotgun lightweight, gun and knife. An option to view it immediately suggests using it to encourage or to populate lists. The sector also serves to make lists major combat groups of 8 or 9 thumbnails easily. This option covers beautifully and landing areas to avoid deterring paracas automatic impact damage 13. This option also performed well the work of hunting cammo and OT. On active duty gun will provide for indoor shooting when faced with troops alone, especially if they have more than one wound. Do not despise them at cost, even if you lose your order will hurt more than their points.
Volunteer: machine gun, pistol and knife. HMG The cheapest option we have with the Mets, and only 0.5 CAP can cause much damage to the opponent if well placed. Because of its short CD is not recommended distribute a lot of burst, unless you see that react dodging, then, via free. Search for isolated units with little scope puts some fire suppression if you can afford, remember that the shift reagent is its greatest weakness.





Volunteer: Shotgun lightweight, lightweight grenade launcher, pistol and knife. Another rare option of combining the light rifle with grenade launchers, is inexpensive and can cause great damage attacking blogs and groups thumbnails, but will have to approach which may decrease their life expectancies. I do not take risks with this troop speculative, since it would be easy cucumbers should fall to your own troops to rival revelry.






Volunteer: Camouflage limited, less infiltration, Rifle, cargo-D, gun and knife. This simple soul give a blanket with holes, pumps and send it to get into the lion's den. It's cheap and you have the first turn you can still give the odd scare the opponent. Looking good position and pray to roll the dice, you'll appreciate the extra dot FIS. It is good to hunt enemy infiltrators or go for their cheerleaders, be clear when you reveal, because there is no turning back.




  • Volunteer: Camouflage limited, less infiltration, light gun, light grenade, pistol and knife. This option balances the disadvantage of having to approach the enemy to be effective, however it is fairly random, with a little investment you can use a Foxtrot, stealth, or a Zouave, with better aim, however, always You can try the move of the shotgun if the rival troops deployed to several in a row, you can only reaccionarte the first, while the rest can do so only if the aforementioned palm, all benefits.















  • Volunteer: Health, rifle, pistol and knife. For background are similar to the military pipers. In the generic list plus a Kazak Doktor offset by 112 or even a Line Health, at the same price or less. The sector is another matter, is the only health Caledonia and can help a lot on a link to try to get members to fall unconscious if your doctor is far from "fregao." Remember that wulvers doggys and can not be cured by them and that the ammunition E / M breaks down penicillin. Volunteer
  • : Lieutenant, rifle, pistol and knife. Easy to hide, especially in large lists of sectors, while in general is very rare to see it at cost of 2 CAP (and more with VOL 12). Performs the same defensive functions that their version of private but should not risk it.
SECTOR: The Caledonian sector is one that has more charisma, we all like to make the laborer and in Caledonia we go by the ears. The Volunteers are the backbone of many lists, especially those based on mass. Your choice to link in turn increases the importance and versatility. A thematic list of Volunteers can give real headaches he sees as the enemy despite eliminating more waiting troops and binding capacity intact, with many weapons and medical support that is more charismatic (waiting to see mini). By having total DISP can take more risks with options to increase your chances of infiltration successful (blessed coordinates).

LINKS: In Sector Volunteers feel more comfortable and operate very well in small groups interconnected. Show a couple of examples of you that you can find or make:












  • lead Swap!: This option never used it, but it is very tempting to bind to HMG by five guys with 100 points and 2.5 CAP, gust 5, 6 th sense NV.2, VOL 15 CD to discover and 13 (as an IP) can form a strong opposition to defend a large area while SAS Wulver and opening up. Also form an assault force hard. Remember that blogs have their faults, everyone has to react well, stay close ... and they are still BLI IL 1, so that any stray bullet could significantly reduce its effectiveness.
  • Assault Brigade: A combination of rifles, shotguns, and accompanied by a HMG Chains and health by very low cost can be a pain in the ass of any troops, with options for any distance against any number of enemies (remember that the chain link has R2 as doggys). Shift reagent placement and confidence you have in your health will be crucial if the bonds do not remove the link quickly.
  • Tactical Group: Volunteer with Chain A, two with HMG, a rocket-propelled grenades and rifles have the last with great versatility as to assault positions to defend. Have about 112 or make a health to the rifle can help a lot to extend the life of the group. Like its predecessor, this link is Muya cheap cost but with more CAP.
HOW
TOMB THAT? : Depending on whether they are linked or not there are different ways to eliminate them, but as ammunition against any IL DA makes a big difference (the EXP even more believe it or not).
If outside of a link depends on the weapon, if HMG are going with a whisk or camouflage parachute, while for arms shorter your HMG, Sniper, Spitfire and others may leftovers without problems, especially those with CO ( a TO sniper in the ass on the table is the worst enemy of all Ariadne, but beware of infiltrators).
If template link takes weapons to affect several, guns to weaken and Top it off with beaters. If you are in turn responsive and have several sent a shot ORA minis other than the leader, basic and cheap troops are very useful in that. The Volunteer are like zombies, one by one group make you laugh but are another matter.

Up here today analysis, do not forget to share your experiences and provide suggestions and criticisms by the comments. Greetings from Compostela, shortly 1st Régiment de Para-Commandos, our paracas gringos.

Monday, February 28, 2011

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field boundaries. ABIERTA.10 MEETING OF MARCH 2011. TEACHER BUT WHAT IS IT THAT YOU ARE GETTING?

field boundaries. ABIERTA.10 MEETING OF MARCH 2011. TEACHER BUT WHAT IS IT THAT YOU ARE GETTING? PART

educational materials on non-assertive, experimental performances and other amusements releasing


Time Thursday, March 10 · 19:00 to 21:30
Place Art Center Av Dos de Mayo


Constitution

Mike Pedersen Golf Fitness Plan Reviews

PART OF THE





SESSION 15
Fifteenth logged
February 10, 2011

But teacher, what is it that we're getting? About
no affirmative educational materials, and experimental practices other amusements liberators.

more about The Linden:
Blog: http://surearse.blogspot.com/
Facebook: The Web
Lindes: CA2M: Centro de Arte Dos de Mayo

Saturday, February 19, 2011

What Elements Make Up A Paperclip

Infinity: Infinity

+ + + Reg Engineers of Assault Kurgat + + +

Carlota + + + + + +
Kowalsky
Shinobu + + + + + +
Kitsune
+ + + + + Highlander Cateran +

Friday, February 18, 2011

Annabel Chong Rapidshar

ovallino Filmmaker makes documentary on the current reality of the electronic Journal www.ovallehoy.cl






On 30 September last year, President Michelle Bachelet signed the bill creating the Department of Indian Affairs, which is gave a clear sign that native peoples have become increasingly important in recent times, while recognizing the fundamental contribution that had pre-Columbian cultures in building a society that represents the background to what is now our world.

Today this reality is portrayed in a documentary produced primarily in the Region of Coquimbo, a major cradle of civilization as are the diaguitas. Sergio Olivares Contreras in conjunction with the representative of the Association Elquinos Diaguitas "Llastay" Mary Campillay Chariot, rescuers expressions that may still survive in this town originates in the area.
Over the years, the issue of these cultures has become a topic of discussion in various fields of national life which has led to agreements on some issues and disagreement on others.
It is in this context that ovallino filmmaker Sergio Olivares, through the documentary "The Question Diaguita", seeks to create a window that allows reveal a different reality to what we know as culture Diaguita itself, this time from the viewpoint of cultural heritage and their descendants struggle to keep alive the essence of the people who inhabited the area between the rivers and Choapa Copiapo.
However, Olivares, who in 2009 was made a Bicentennial Project creditor, funded by the Regional Government, the creation of a documentary on farming communities in the Fourth Region of Coquimbo, stresses that the initiative of the audiovisual recording Diaguita is in preproduction, which has not been without its difficulties, primarily for cost reasons. "Currently we are only limited progress by the lack of support from those who could assist in the funding of this documentary, which seeks not only be nothing but a reflection of regional identity. Do not be a problem if interest from companies regional investment in work done by regional filmmakers with their own songs of our culture or simply do not consider it a good business, "he says.
"The truth is that a region's cultural identity is strengthened when there are tools to delve into every aspect of the culture of a people. This is what I personally pursue my work. The town is much more than Diaguita arrowheads or mug duck exhibited in a museum is a living culture that still beats deep in this land, "says the filmmaker. For anyone wanting to may view video and notes on of this issue:
http://lacuestiondiaguita.blogspot.com/ or http://www.youtube.com/watch?v=bzlIuRRzedQ

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diaguitas






The theme of contemporary indigenous of the ethnic group this time Diaguita address the outstanding documentary ovallino Sergio Olivares.

The project funded by the National Council for Culture and Arts - Regional Fund 2011, is about the search for the origins of one of the members of this ethnic group, with a stage background archaeological like the Valley of Enchantment.

Mary is the central character in this new release documentary. She, on a journey through a vast territory after the response is a recognition given to this ethnic group missing or ethnically diluted in the Norte Chico, the State of Chile under Law No. 19,253 and its amendments.

The project focused on dissemination and questioning of the ethnic issue, expected to be available to the public during the winter of 2011.

For now you can see a video trailer, photographs, texts and can leave your comments at:
http://lacuestiondiaguita.blogspot.com/

Wednesday, February 9, 2011

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News:: Tactics Briefing

Phoenix Our friend has kindly shared with us his experience as a strategist with a series of articles on the troops of Ariadne. It is our honor to present its first article on the Line Kazaks. Without further ado, I leave in your hands:

Good morning, afternoon or evening depending on when you're reading this article about the world of Infinity, namely the faction Ariadne. This series of articles is intended to anyone fond of this game, both newcomers looking for a little guidance as seasoned veterans and hundreds of battles we can discover new ways to take advantage of its troops Ariadna (or eliminate those your opponent). Everything you put here is the source of my personal experience and opinion is therefore subject to criticism and debate by any player, which can enrich the whole world see different views, so be grateful for the intervention critical and / or suggestions that you believe timely (live the comments!) and do not forget that I am only an amateur rather than be wrong.

begin explaining the parties will each analysis of each troop:

NAME: As you indicated, the name or ISC is known to the troops concerned and a little background.

PROFILE: This section will detail the profile with each attribute one by one, special skills and generic equipment, and the type Troop which is (IL, IM, IP, etc.) and their type of training (Line Troop, Garrison, Elite, ...) although at the moment are useless at the level of rules may give us some ideas of the role of the troops at the table.

OPTIONS: This will show the various choices available to each army, its pros and cons and the role they can play in starting and possible synergies.

SECTOR: Although not all the troops have their own sector still those who do have presented this section by analyzing their roles within the sector regarding the generic list.

LINK: The rule of links gave a different approach to Infinity, making troops and forgotten options and / or undervalued return with force to the gaming tables. The troops will have the option to link this section in which I will link several examples of its potential.

TOMB HOW THAT? : O what is, how to exploit the weaknesses of each troop to end it, but we all know that dice games of chance and Murphy have the last word.

royo And after all that I have released the first analysis pass. Hope you enjoy it.

PHOENIX


LINE KAZAK
"See your beloved captain, where do you think you learned what you know, do you think you were taught in school officials? Make no mistake novice before taking a Cherkessk antifrag put on a vest like ours and their senses and aim were trained here in the Line Kazak, like all decent controls and thus fulfill your orders and make sure these streets. "
Sergeant Yuri Galitskiy, instructor of recruits during the defense of Tsitadel, Tatarstan. Antipode third offensive.



NAME: Line Kazak (Cossack line), the bone of the Cossack forces of Ariadne, maintaining order in the streets and borders clean uninvited aliens and humans. Hard as they themselves consider themselves the elite of the army Ariadne.





PROFILE: The Line Kazak are light infantry, which will allow good mobility without worrying much about the field that move, since, except the most complex, his movement will not penalize him.





















Let
attributes:
  • Movement: 10-10 The normal at any IL, allows a cost of repositioning a few orders on the table in case of a bad roll.
  • CC: 13 We remain normal in the body Infinity the body is usually secondary, so it is rare to send a Kazak Line to spank another model except cases (lock IPs not to fire for example). An attribute of 13 ensures that right most of the time (especially considering that this attribute is unchanged except for the I-Khol).
  • CD: 11A unless PanOceania play with this attribute will be the most common in your troops, considering the "average" but mathematically it is not. Allows you faced with some security, being more profitable in turn or fire suppression due to increased number of dice probabilities.
  • FIS: 11 Okay, this is where Ariadna stresses within attributes, in the physical (no more than to see our recruits). With one point more than the regular troops of other factions will have a bit more secure these reactions elusive, especially when shooting option is impossible or nearly impossible. Another benefit of this is the fact that our health will cure more than they would in other factions (or kill 5% less of friendly troops, and want to see it).
  • VOL: 13 An average value that we uncover camouflaged outside our ZOC to 50%, so not a bad idea to have a line position to discover enemy scouts who come with bad intentions. For checks gill gives us a good chance that our soldiers will stand firm in their position and not hide that panoco urinated on, but anything can happen.
  • BLI: 1 is a light infantry and line so it is normal to be very slightly increasing their chances of survival on the battlefield as their counterparts in other powers.
  • H: 1 If you are human and do not put a full armor of wires and crap with lights are resigned to live with a wound, so chavalote mood and all you can squeeze out that life is short, the more in conflict Sphere.
  • PB: 0 In case you had not noticed, this is Ariadne, and go around in costumes NBC is not ours, so stay away from weapons and nanotech virus unless you have no choice.
  • DISP: Total Rodino's mother has hundreds of children and almost all go through the Line Kazak, so you do not have to worry about when putting them in your lists.

Skills and Equipment: Regular
  • , not rash and No Flask: These are our main order givers, not long to first change the pouch and refer to a gossip they say it could help to revive someone, even in the absence of campaign rules mean they will not be slaves Sepsitorizados EI (Viva! Viva!). But surely a good vodka flask with the carry over.

Finally, we are said to be regular troops, does that mean?, Because they are not specialized, they have versatility and it is rare not to see them in the field battle (trasfondísticamente speaking). They can play many roles in starting, but not the quality of a specialist, and adapt well to changes that arise, a Line with HMG can defend an area, mow to a TAG, storming a building or discover an impostor, not do as well as the troops would more oriented to each of these roles (tank destroyer, Veteran, Antipodes ...) but rest assured that you can count on him / her when needed.




OPTIONS:
As any regular troops that price, the Kazak Line are trained in the use of a lot of destructive elements, let's see :
















  • Line Kazak: rifle, pistol and knife. The basic option gives us the cheapest line troops of the game (remember that the Mets and Volunteers are garrison troops). Apart from its obvious use as "entertainers" (for new a cheerleader at Infinity, is that troops are only to give your order to minis more powerful) this option is quite versatile. The gun is a medium-range weapon that has no short bonds, time that is good to trust the gun, although you have good eye to see those without bond 10cm between 10 and 20. Can play role as assault in attacks on the center of the table (never forget how powerful they may be the coordinates) with some success, to monitor possible landing zones to discover paracas or Cammas and phishers, in this case is good to have accompanied troops with heavier weapons to keep the ORA or the following command to remove them. Kazak
  • Line: AP Gun, pistol and knife. The older brother of the former, the cost can make it prohibitive considering the type of troops that is, but it is the cheapest AP HMG, both in points as in CAP. Function best play is to knock down enemies with a lot of metal, especially IM that having a single wound usually leave (given by) dead or unconscious worst. Advantage whenever possible scope and blast to remove troops with weapons of short and medium range before they approach.
























  • Line Kazak: Rifle, RPG light gun and knife. Little-used option but can be used to fill lists that on some dots and CAP. It is cheap and can deter paracas they hide behind the corners. Send it to hunt infiltrates may also be useful.











  • Line Kazak: Sniper Rifle, pistol and knife. A very cost effective option, since it is the cheapest sniper there along with Ghulam. Meets well the task of defending long corridors that may be on the table, such as roads or roads and bridges. Accompanied by a colleague with handguns, a position can defend well.











    Kazak
  • Line: Missile Launcher , pistol and knife. Deterrence is the best option out there, though for a slightly larger investment of tank destroyers that have done a better job. Use it on active duty for hidden mass shooting (links) and you'll have more opportunities there than when you fire on full blast. Its effect is more psychological than real, but when one enters misilazo ... jejejeje.

























  • Line Kazak: Observer of artillery, rifle, pistol and knife. Performs the same functions as the basic Kazak Line with the possibility of trying to score goals for our grenade launchers, grenades and mules, but to get largest party is best approached, fortunately the Line are quite mobile. The flash pulse option assures us primarily reactions to nearby enemies, remember that all special actions of the observer depend on the VOL attribute so we help as much as 13 to the CD IP shooting. Stay away from the E / M.
  • Line Kazak: Health, rifle, pistol and knife. Perhaps until the Line can link this is the least played, a Kazak Doktor or 112 perform better troops recover function for the same price or less. Aléjalo also the E / M and remember that hybrids can not cure or antipodes.
  • Line Kazak: Lieutenant, rifle, pistol and knife. The big advantage we have is the cost of 0 CAP and easy to hide if we use a couple of generic Lines as decoys. We must not risk a lot obviously, but remember that not be reached by Lieutenant pretty face, and less on Ariadne.












TOMB HOW THAT? : Like most troops of the line are quite fragile and do not hold up shooting for a long time against better equipped troops (IM and IP) troops at all levels of CO get into trouble with our Line Kazak forcing most of the times dodge (if you have time), personally I have a maximum in this game, I prefer avoiding the opponent reacts to me that firing 15 to 3, I make sure my troops survive to give more candles if you have dodged the blast. The
Paracas is also very effective in eliminating these troops, especially if they are cheerleaders and left as a free slot. The same applies to the phishers. Do not waste your WB (the Myrmidons and wulvers not count), surely die as they approach and a tank destroyer or a veteran are juicier parts.












Well, here the first analysis, I hope you enjoyed it and especially you take advantage. Caledonian shortly Volunteer Corps. Greetings from Compostela and do not forget to comment, constructive criticism is appreciated.